Blizzard Unveils Terran Details For StarCraft 2

Coming after the announcement of Wrath of the Lich King, Blizzard has released details about the Terran units that will be included in the upcoming StarCraft 2. The game’s story picks up where the expansion, Brood War, left off.
Let’s take a look at some of the Terran units:

Marine
Trains From: Barracks
Armament: 8mm C-14 Impaler Gauss Rifle
Role: General-purpose Infantry
Marines are the first line of defense for most terran worlds in the Koprulu sector. In the time of the old Confederacy the vast majority of marines were criminals or rebels who had undergone mandatory neural resocialization.

Reaper
Trains From: Barracks
Armament: P-45 Scythe Gauss Pistols, D-8 Charges
Role: Raider
Reapers are the most hardened terran criminals, taken from the most dangerous and violent prisons. Potential marines who prove too intractable even after resocialization are instead sent to the “Icehouse” in the Torus system, where reapers are trained.

Ghost
Trains From: Barracks
Armament: 25mm C-10 Canister Rifle
Role: Stealth Sniper
Ghosts epitomize the height of terran evolution and physical conditioning. Born with incredible psionic potential, these individuals are recruited and quarantined for government training from childhood. Ghosts channel their psionic energies to augment their natural physical strength and endurance.

Viking
Builds From: Factory
Armament: Twin Gatling Cannon (assault mode)
MT50 Lanzer Torpedoes (fighter mode)
Role: Air Combat/Ground Support
In the aftermath of the Brood War, terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the terran siege tank, the viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the viking can switch smoothly to fulfill tactical needs in a developing battle.

Command Center
Command Centers serve as the focal points for all terran outposts. Originally designed to be roving resource processors for Confederate prospectors, the command centers can pick up stakes and move on to new mineral or vespene deposits. They also have the ability to manufacture SCVs and serve as the return point for mining vehicles. Heavily armored and sturdy, the slow-moving command centers are most vulnerable when they are on the move.
No word yet on when the game will be released. I have to admit, it’s looking good so far. I just hope the gameplay is up to par.
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August 8th, 2007 00:44
I actually saw the official Starcraft II movie a month ago or so , it’s awesome !
If you get your hands on it , share it here , it’s worth it !
August 8th, 2007 00:57
@Cristian:
You mean the trailer?
August 8th, 2007 06:19
Yer , yeah the trailer
August 8th, 2007 11:54
Man I can’t wait for this game
Being a very big blizzard fan I think this is going to be one of the epics of Blizzard
August 8th, 2007 14:59
@Dj:
I have a feeling you’re right buddy
February 4th, 2008 00:44
I was at BlizzCon and had the opportunity to play it — it’s a wonderful game.
You can checkout all the current units and their comparisons to SC1 here (really great article):
http://www.mediaesports.com/starcraft2/unlocking-starcraft-2
June 30th, 2008 10:30
And now with the new Q&A we know we don’t get a Queen/Mothership type unit.